Marco Infussi: Ideas Repository

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Codename: Brain

Originally posted on December 24, 2007
Last edited on September 3, 2008

Also known as: MMORpg SE.

Work Area: RESEARCH, DESIGN, CODING
Action Requested: VARIOUS
Audience: WHOLE MANKIND

Term: 5 YEARS [5/5]
Level: WORKRAVE [5/5]
Priority: RED [5/5]
Team: COMMUNITY [5/5]
Classified: SECRET [4/5]

Abstract: a community driven search engine, with role playing game elements and graphical data visualization. A mashup way of producing, organizing and retrieving information. Distributed and open source, everyone can run a server. Incentives for correct creation, catalogation and use of resources. Ludic components and special interfaces unlocked by certain skills acquired in-game. Networking features embedded. Ladders with scores that can be converted in real services, making the hours spent “playing” the Brain useful for real life.

Business model: substituting giant search engines like Google, Yahoo, Msn with a new concept. Extremely selected niches for individual marketing, big advertising revenues. Reward system for loyal users.

What do you get in exchange: shares in a wannabe Fortune500 company.

Fund raising: in theory the project can be developed with individual resources by the community. Funds needed in later development stages.

Further readings:Dusting and tyding up the internet with fun” by Marco Infussi.

Administrators: Marco Infussi.

Files repository: null.

Past milestones: a first draft of the project is written.

Actual milestones: build a complete team to wake up this giant, merging software pieces from different platforms, data mining from outer services using their apis, choose the right platform for the MMORpg part.

Actual requested items: two servers for testing with Trac.

Actual trouble: defining details in the structure of the Brain.

Development stage: hardware 0%, software 30%, identity 10%, content 0%, test 0%.

Comments

4 Responses to “Codename: Brain”

  1. piko
    August 30th, 2008 @ 9:37 am from 79.32.221.43

    aofnefoiun



  2. fwe
    August 30th, 2008 @ 9:38 am from 79.32.221.43

    In 1997 I first started creating websites. Those were the days of animated GIFs and lake applets. Three years later I started to use Flash and began designing websites for small businesses who wanted to get on the whole interweb bandwagon. In the same year, 2000,my small agency website, treecity, was chosen as a finalist for the UK’s top web award, the Yell UK Web Awards, and the buzz surrounding the whole event was incredible. In May 2000, I set up my own website awards project, Favourite Website Awards, with a sole focus on cutting edge web design and more specifically, sites using Flash. Favourite Website Awards quickly became recognised as FWA and eight years later it has grown into the most visited web award in history.With over 30 million site visits to date, FWA receives over one million site visits per month (and still rising). It has become widely recognised by the industry as the number one achievement for innovative web design through its Site Of The Year award. It was also named the number one web award in the world after winning the Best Web Awards Award from The Chicago Tribune in 2007, beating the likes of the Webby Awards and YouTube Video Awards.



  3. fwe
    August 30th, 2008 @ 9:38 am from 79.32.221.43

    Guidelines for Online Success will act as your bible on how to go the extra mile when creating websites and marketing your ideas and projects. It will provide you with technology, programming and technical advice as well as giving you an insight into the best ways to manage content and the whole e-commerce side of things. You will gain unique perspectives from many different agencies across numerous countries, all of whom add to the wonderful mix of culture and creativity that makes the web such a colorful and inspiring place. For example, have you ever wondered why the Japanese have always been good at minimal expression? Maybe you have seen a weird and wacky website overflowing with character and personality that you will never forget? How about a website that boasts great logic and intelligent content management? Or even a website that just had incredibly clear sound playing on it? You can find out about all of these areas and many more, directly from the people who excel on these particular subjects. Guidelines for Online Success is broken down into six chapters: Interface & Design; Marketing & Communication; Technology & Programming; Technical Advice; Content/Content Management; and E-Commerce. Each chapter is introduced by someone we could all dream of having as a mentor and each chapter is broken down into a number of categories, all of which are individually introduced by different people, who are experts in their field from around the globe. Each category has three or four example websites, all hand picked by myself from my initial list of over two thousand award winning websites. They are what I would class as the best, most outstanding and influential examples of their kind. Please remember that this book has been created to give you an extra edge when designing and developing and it is not an idiot’s guide on how to build a website. This book is about how to succeed online and how you can gain an edge on your competitors and also win industry acclaim as well as respect from your peers.



  4. piko
    September 1st, 2008 @ 5:52 pm from 79.27.229.225

    yeah



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