Marco Infussi: Ideas Repository

next big things | things to do | do for money

Escaped net.art maze

Originally posted on June 17, 2006
Last edited on September 3, 2008

Work Area: CODING, RESEARCH
Action Requested: ASSURE GRACEFUL DEGRADATION, MAINTEINANCE, COLLECT NET.ART EXAMPLES, TEST & QUALITY CONTROL
Audience: NET ARTISTS, CODING NINJAS, PEOPLE INTERESTED IN NEW MEDIA ART FORMS

Term: 1 DAY [1/5]
Level: WORKRAVE [5/5]
Priority: TOP [5/5]
Team: < 5 PEOPLE [2/5]
Classified: CONFIDENTIAL [3/5]

Abstract: browsing a net.art website is such a hard task for most users. This website is a maze, indeed. user has to pay attention on what to do with the mouse pointer: there is a huge number of click-sensitive areas on screen. Sometimes there are also hidden hot-spots: user can access the most interesting features of the website only by discovering these areas.
User has to gather information, answer questions and riddles, explore ambients and dwellings. user may find objects to download, or objects useful throughout the adventure. Getting out of the maze, in the final room there is the last challenge: a tetricus tetragonismus match.
If the user wins, he/she gets the root password, and if he/she would like he/she will be able to download the entire website on his/her desktop. That password also enables private areas, inaccessible to those without enough nerve to join the labyrinth.

Business model: this net.art research in its purest form, so no money is expected in the mid term. But in the future, it can have an huge importance, and huge visits.

What do you get in exchange: possibility to work with some of the most precious html code out here and build together a virtual museum, possibility to use it in your projects.

Fund raising: null.

Further readings: null.

Administrators: Marco Infussi.

Files repository: null.

Past milestones:

  • server space is allocated;
  • part of the maze is already built and tested;
  • a great number of net.art pages are parked and are waiting to be published online.

Actual milestones:

  • maintain the code assuring its functionality, as a great number of pages are based on hacks that work only on particular versions of browsers;
  • research on the internet for net.art pages, download and retro-engineer them; use these pages to build the museum and complete the maze;
  • maintain older pages and make their code work;
  • upgrade and mash pages and graphics for freshier stuff;
  • write documentation about the historical pages and fill with this content the host 5dita.edu;
  • write a walkthrough for the maze, as 300+ pages with 40 links each make an impossibile patchanka of ways to follow, and file this content in a section of 5dita.edu;
  • daring if it is possible to emulate the behaviour of a single browser, embedding in the page some javascript.

Actual requested items: null.

Actual trouble: complete the 300+ pages lenght maze.

Development stage: hardware 100%, software 50%, identity 100%, content 30%, test 90%.

Website: www.amolenuvolette.it/labirinto.htm ; www.amolenuvolette.it/5dita

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